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In their place, we find a carefully pared-down palette and design construction method. Gone are the elaborate surface treatments and 3D effects. As mobile phone interfaces increased in sophistication, the trend spilled over to those devices as their makers strove to offer the same richness of graphical experience.Īll of this changed when Apple revealed iOS 7 – a serious shift in design intent that shocked many users, designers and developers. Growing ever larger in size, icons had transformed into elaborate depictions of three-dimensional objects, often stunning in their polish and detail – and a single icon could now perhaps take weeks to complete. When OS X and Aqua arrived along with the new millennium, icon design eventually shifted into full-fledged illustration.

As the colour palette grew from 256 colours to millions, and alpha channels gave us even more flexibility, detail and surface effects began to overtake the clarity born of those original design constraints. These early icons set the standard for well over a decade, and continue to be relevant today.
#Chatology for mavericks windows#
Pioneer designer Susan Kare created icons for the Macintosh and Windows that were masterpieces of visual communication, and yet also somehow imbued with their own charm. In the early days of home computers with graphical user interfaces, icons were simply black and white, constrained within a 32×32 or 16×16 pixel square.
